New font for the dPoly family today. This is the as-requested Steampips font, which uses the look of the Steamwreck and Steamcog Caps fonts for d6 gaming dings. Perfect for fans of Steampunk gaming, particularly fans of the FUDGE or FATE game systems.
Today’s update is another cleaned-up and modification of the dPoly Hexahedron font. This time the elements based on the popular “Blood Bowl” franchise have been isolated off making this font a dedicated “Block Dice” font. Includes pips, numerals in “Gutcruncher” typeface, blocks, fumbles, hit, critical and double-knockdown faces,
Today’s new font is a requested adaptation of my dPoly Hexagon font for fans of the FATE and FUDGE gaming systems. The font includes a regular d6 with either pips or standard numerals, along with the “zero”, “plus”, “minus”, and “bar” glyphs. This font is also introduces the ‘budget buy’ font licenses, at a mere fifty-cents and be found on the Gaming Dings page.
I want to start by saying how appreciative I am at the patience everyone’s shown as I rebuild this site and get everything uploaded and updated. The process is still ongoing, but a quick look over the various font pages will show just how much is getting done. Work on this step will continue through the next week or so, replacing the main listing with entries on each font category page.
I also want to note that today adds another font to the Transformers Related section: Alternation. This retro-chrome font is based on the title logo of Takara-Tomy’s Alternity toyline. The typeface includes full alphabet, extended punctuation, and euro. It also comes available in italic and condensed styles.
This week (starting 31 March) I’m going to be focusing on getting downlinks and buttons made available on the various font sub-pages so navigation and purchasing can be made easier. As this happens, fonts will be taken from the main font list page and put onto the appropriate sub-page (like, say, moving “Adventure” over to the Pulp Fonts page). So if you can’t find the font you want right away, try the sub-pages… and then the comments.
I’ve also added the new “Counterfire” font (sample above) to the Science-Fiction fonts page. To try to break the monotony of all of this button-adding and database updating, I’m going to try to hammer out a few of the fonts that have been sitting undone for ages. Enjoy!
This is Pixel Saga’s version of “Aurebesh”, the ‘common’ writing of the Star Wars universe. This “alien-script” typeface includes all canon characters, extended numerals, and comes in bold, italic, and condensed typefaces.
Version 1.6 – http://www.pixelsagas.com/?attachment_id=728
- Fixed family names
- Added ‘Cartel Coin’ symbol in place of the Euro.
I’ve been so focused on getting all my fonts on the product list that I didn’t realize that not only did I make a mistake in the product links, but that I was block-copying that mistake with every single new entry that I kept adding. This should be fixed now, and please accept my apologies for any inconvenience.
Update (21 March): Naturally I would keep making some mistakes while doing this huge update. I’ve now reworked and re-tested the font list so that everything seems to be in working order. Again, thank you, everyone, for your patience during this transition.
As some of you have noticed, I’m slowly working on transferring my old font database over to this new format (and into an internal store, thankfully). This will make things much easier on me for updates in the future, though it’s a bit slow going as of now. I’ve got over 200 font families to bring over, and I’m doing it all manually! I appreciate everyone’s patience in this transition.
It isn’t pretty, but the PayPal links are working and anyone seeking a commercial license for them can currently pick them up. I’m prioritizing anything that’s received a query each day, then putting the rest in alphabetical order… again, there are a lot of fonts and this is somewhat slow going.
Again, thank you, everyone, for your continued patience.
Written Last November
For the past week I was on the road, a lot. My father-in-law passed away (more about that on another post) and we drove from Colorado Springs to Southern Indiana in an 18-hour marathon driving session. The last time I did this trip was about five years ago and it really struck me just how much had changed on the trip itself. I don’t mean the usual ‘new housing edition back home’ sort of thing, but simply how things have dried up for travelers themselves.
While we all know that the economy has been in a relative downturn for several years, the drive out and back really drove this point home a bit. Anyone travelling a great distance East and West in the United States will likely find themselves on the long, long stretch of I-70 through Kansas. In fact, in years past, “driving through” has been a bit of a boon to the little towns and interchanges on that lonely highway. Every 40 miles or so, there would be the usual exit to gas stations, small hotels, and convenience stores. Small towns actually sprung up just to provide services for road-weary travelers.
The downturn, though, has hit travel. While most of us instantly think of plane tickets and vacations, the truth is that all travel has been hurt hard. Without exaggerating, nearly a third of the little gas stations and convenience marts that were on that stretch just five years ago were closed, with more very likely to join them in the short term. The “Oasis”, on the western part of Kansas, looked like a deserted ghost town with the majority of stops closed up. Some intersections which had services just a few years ago were completely shut down, making careful planning and watching your gas an absolute necessity.
It’s a bit sad to see the skeletal remains of Stuckey’s lining the Kansas countryside, or the empty gas stations, or hollowed-out convenience stores. Yes, the large, almost mall-like truck stops are doing fairly well an taking up the slack in the market, but it’s clear that they’re not meant for the casual traveler. Indeed, the age of the road-trip for the non-professional may really be over. Rising gas prices and a bad economy has made high-mileage car trips expensive and impractical. If what’s going on in Kansas is just a more obvious example of what’s going on all over the country, then we’re really losing something, and really are reducing nearly all of our huge nation to just ‘flyover country’. And that’s a very sad thing to see.
Remember how in 1985 Nintendo created the first video game and how all of video game history was dependent on the game Super Mario Brothers? We all know that there were never any video games before that time, and any rumors to the contrary are just figments of the imagination by people who talk about Carter and Reagan, something about a Cold War, and the idea that Coca Cola would ever change their formula to completely fail to compete with Pepsi.
If your knowledge of gaming history comes from most modern sources, such as the trade magazines (“The 50 best games of all time!”) or internet sites, you might just be forgiven in making that assumption. According to even those inside the gaming industry, Nintendo might has well have been first to make video games, as the previous 15 years of gaming apparently just wasn’t important enough to warrant mentioning. Remember the Atari 2600? That whole craze from 1978 to 1983 apparently didn’t happen. Ever hear of PacMan, Space Invaders? They weren’t important enough to warrant a mention in these retrospectives. For video gaming, everything started with the launch of the NES.
Since I’m apparently now quite old, and outside of the gaming industry’s marketing concerns, all of that early history, along with my spending cash, is now completely inconsequential. The idea that history should include anything older than the Millennial generation is dismissed as ‘immaterial’. This is all, of course, despite the fact that the average gamer’s age is now approaching forty.
The latest culprit in this generational lapse is Greenheart games’ Game Dev Tycoon. To be fair to the game, it’s actually a fairly good casual simulation of the software industry. But, like most current ‘retrospectives’, the entire period of development from the Magnavox Odyssey through the rise of Commodore up through the C-16 is just forgotten. The C-64 is introduced in the game, thankfully, but as a bit of an afterthought as a competitor to the PC. The entire rise and fall of Atari, the age of the Colecovision, and the rise of Apple are just ignored.
Video Gaming has a long and rich history that dates back to crazy men in suspenders getting Space War to work on a mainframe, to the advent of the Playstation 5 and the Xbox One. Those claiming to be knowledgeable about that history, and want to draw upon it for their own projects, really should respect the accomplishments, and fans, from the years that happened before the NES revived the ailing market back in 1985. It’s frankly a little insulting to simply write off all those years as ‘too old for a young audience’. That just spreads ignorance.