Today was a site maintenance day, so no good updates to broadcast, but some very necessary backstage work! Thanks for your patience!
Interceptor is a custom commission LCD-based typeface. It features a thick, bold presence with some stencil details and sharp-corners replacing some curves. Includes full alphabet, extended punctuation, Euro. Includes bold, italic, and bold-italic faces.
2015 Cruiser is a “cut”, LCD-based typeface based on the police-car lettering used in the move “Back to the Future II”. Includes full alphabet, Euro, extended punctuation. Includes italic, bold, bold-italic, and hollow, hollow-italic versions.
Angolmois is a tattered, eroded “stencil” face based on the “Dark Energon” logo for the Big Bad Toy Store exclusive line of Hasbro’s Transformers. Includes full alphabet, extended punctuation, and Euro. Includes regular and italic versions.
Just another quick note to mention putting up yet another large batch of older Paperformers. As with the other batches, these figures will slowly be replaced over the coming months as new and improved models (at RPG scale) get completed.
Dunkin is a bold, smooth font based loosely on the popular logo of the “Dunkin’ Donuts” restaurant franchise. Includes full alphabet, lower case, accents, and Euro. Includes bold, italic, bold-italic, and sans versions of all of the above.
Suchet is an art-deco typeface inspired by the material of BBC Production’s legendary Poirot series starring David Suchet. Includes full alphabet, extended characters, punctuation, and Euro. Includes Italic and Bold versions.
Electrorocket is an art-deco font based loosely on Disney’s The Rocketeer title logo, featuring some lightning flourishes on some of the capital glyphs. Includes full alphabet, accent characters, and Euro. Includes bold and italic versions.
One of the games I worked on while at Talonsoft was called East Front, which presented an interesting problem. Between Adolph Hitler’s Nazis and Joseph Stalin’s communists, exactly who was the player supposed to be rooting for? I did a good job on my part of the game and it was well received but that question is one that always stuck with me. In such a titanic struggle, a person naturally wants someone to root for and someone to root against. Our nature demands that there be a “good guy” and a “bad guy”. So what happens when there are just “bad guys” and no good options to be had?
In a real sense this is the situation we have with Gamergate. There’s a strong desire to declare one side or another ‘morally right’, or ‘the vile human beings to have ever existed on the planet’. Certainly cries of misogyny, death-threats, rape-threats, and other forms of vile internet communication would be emotionally swaying except for the fact that all sides of this controversy are rife with such examples. While there’s a certain expectation with the lowest form of internet trolls to engage in this behavior, when it becomes mirrored in professional sites like Kotaku, where writers state that “Gamer culture is dead, and rightfully so,” because “All gamers are nothing but would-be rapists that are thankfully too cowardly to leave their parent’s basements”, the problem is far, far worse.
There just isn’t a lot of moral high-ground to be found here. Even the well-documented victims of this controversy, Zoe Quinn and Anita Sarkeesian, have engaged in their own hostile and hateful behavior, sometimes even to their own supporters (as evidenced by their own websites). Indeed both women have made large numbers of threats and attacks of their own.
So with all this hate and anger and lack of positive role-models to be found, how do we define the sides of this conflict and where they stand? Obviously the roles of ‘good guy’ and ‘bad guy’ aren’t going to cut it, since you’re not going to easily find many examples of either.
It’s easy, and probably obvious, to say, that the internet trolls are the obvious bad guys here, but they’re not really the villains of the piece. They’re more like the looters that show up after a natural disaster. Spare them no sympathy and offer them no comfort, but do not endow upon them a level of importance that they do not deserve. The only ‘movement’ than can be ascribed onto them is one that should not be described in a professional-sounding article.
Zoe and Anita? Both of these women have screwed up in several ways, are passionate political advocates, and have well-earned reputations as being less than honest. Yet all of this actually describes most of the internet. While these two women have indeed become, for better or worse, poster children for whatever causes are thrown around, they are not all that unique. Again, that this whole controversy stemmed from either or both of these women is farcical.
Can we blame feminism? Certainly quite a few sites and reporters have attempted to lay this whole controversy down at the feet of misogyny alone and have even gone so far as labelling all gamers as ‘right-wing tea-partying cavemen’, which came as a shock to the four female gamers in my household, of course. But feminist concerns in gaming aren’t new issues either. And, indeed, gaming in general has made great positive strides at addressing real concerns about misogyny in gaming content in the past several years. Indeed, it seems a little odd to attack gamers as such cretins now after so much has been accomplished overall. In fact, GDA has recently announced that the majority of game-purchases are for and by women – making the claim that the whole culture and industry is misogynist rather bizarre.
So what’s actually changed? Why has this moment, above and beyond all others, caused Gamergate to be this much of a firestorm? After all, we’ve seen everything else before, and all the players have been around and considerably vocal at least since AOL first went online. If gaming survived Night Trap, Mortal Kombat, Duke Nukem, and even Ms. PacMan, why are so many people declaring gaming and gamers ‘dead’? Why are things so horrible now? If you notice, I did leave one side of this controversy largely out of this article, and that’s because that’s where the heart of this controversy lies and they deserve an article all of their own.
Next: The Gaming Press
If you’ve followed video-gaming in the recent months you’ll more than likely have noticed the hashtag “#Gamergate” as well as some extremely harsh words and tones thrown around it. Gamergate has dominated the gaming media for some time, and its presence is felt in pretty much every corner of video-game discussion. Yet despite this prevalence, it’s become increasingly difficult to get facts or a sense of history as to how this controversy came about, who the players are, and what the ‘right’ side of the argument really is.
I’m going to try to lay out the very basics of this controversy and hopefully explain the role of the players involved. In the interest of full disclosure I’m going to admit to the world that I’m a white right-wing male Protestant. I’m also a former game writer and developer, game resource developer and consultant. On occasion I’ve even been a member of the gaming press. In truth, I’ve been around pretty much every angle on this story, and not for just the couple of months that the hash tag has been floating around, but actually for nearly twenty years. So I do have some very strong biases but I will try, at least in this article, to keep to the very basics and rein my personal opinions in just a smidge.
So what is Gamergate and why is it so confusing? Well, at the very heart of the matter is that Gamergate isn’t just one controversy, but several mixed up into a perfect storm of outrage, politics, and posturing. Individually, each of these controversies is serious on its own, but when combined turned into a maelstrom of pure gaming angst. For someone just stepping into the battlefield, it can be difficult to learn just exactly where to start.
The first, and most covered, aspect of this controversy involved is the very real and ongoing problem of blatant misogyny in some aspects of gaming. More than a small number of video games, generally marketed to high-school and college-age males, can be extremely demeaning to women. Though video games, as a whole, have made dramatic strides forward in this department, there are still quite a few games being made which present women as nothing but sexual objects to be exploited, sometimes even violently so. The second aspect of this controversy concerns the corrupt and unethical behavior of the gaming media, including web-sites and in-print magazines. The gaming media has not been a stranger to scandal, with accusations and stories of bribery, collusion, and score-fixing dating back even well before I was in the industry. Compounding this is that many in the gaming media had gotten very used to no one covering their maleficence in turn, until the rise of independent reporting on the internet. The ‘established’ gaming media are now simply threatened by independent players.
The third aspect of this controversy is unfortunately an all-too-common issue when dealing with the internet. There exists a large handful of people in the world that live to cause trouble when they can get away with it, and the internet affords them some level of anonymity with which to perpetuate their behavior. These internet “trolls” do not care about cause so much, if at all, as they do about “stirring the pot” and enraging others. These are the people that, when something bad happens, can be counted upon to make the situation even worse.
The last major aspect of this controversy is the existence of political opportunists, proving that in this day and age, there is nothing safe from this corrupting influence. I already stated that misogyny was an aspect of this controversy, so its crusading counterpart, the political feminist, jumped into the fray with all the vitriol and divisiveness they’ve shown in the past. Suddenly there’s an attempt to somehow portray all of these issues in a ‘right-wing’ versus ‘left-wing’ light, despite political persuasions not truly being a factor previously.
As I stated, each one of these aspects would warrant a controversy on their own, and honestly have many times through the years. Gamergate, however, as a mash of all these things, has mired itself into a level of confusion, vitriol, and self-destructiveness that does indeed threaten both the hobby and the industry as a whole, and has already severely damaged the gaming media. No matter anyone’s views on any of these controversies, the nature of the whole beast has become so toxic that it seems impossible for it to be resolved to anyone’s satisfaction.
Next: A bit more on the background and history of Gamergate.
Another hodge-podge of font updates today, trying to get a few things cleared out before I tackle more major projects next week.
Fontana is based on the Pocket Books titling for their Star Trek novels through the 1970s and most of the 1980s. Includes accent characters, extended punctuation, and Euro. Includes bold and italic versions. “Fontana” is named after DC Fontana, one of Star Trek’s most prolific authors.
Steamwreck is a tall, thin, ‘western-style’ wrought-iron typeface with worked-details to evoke a ‘steampunk’ feel to the text. Includes fill alphabet, extended punctuation, Euro. Includes regular, bold, italic, and bold-italic faces.
Dynotherm is a sharp-edged, angular typeface based on letting found on science-fiction marquees and magazines through the 1960s and 1970s. Includes full alphabet, extended punctuation, Euro. Includes bold and italic versions.
No theme today to the updates.. just some odds and ends that need cleaning up. Today does include a new Transformers font, however, based on the upcoming show and comic…
Strongarm is a thick, bold, semi-stencil-like face based on the title logo of Hasbro’s Transformers: Robots in Disguise (2015) line. Wheeled Autobot, Decepticon, and Predacon symbols included. The typeface includes full alphabet, extended punctuation, and euro. It also comes available in regular, bold, italic, and bold-italic styles.
Britannian is an ‘Northern-Runic’ styled face based on the ancient runic language provided by the legendary Origin Systems Ultima games. Includes canon character, and adopted fandom numerals. Includes regular, bold, italic, and bold-italic weights.
Modern Iaconic is a ”tech manual” style, display-friendly version of the ancient Transformers script found in the Transformers: Legacy history and legends guide. Includes all canon characters. Includes regular and italic weights.
Decided to start up my papercraft gaming section today with a collection of old (practically antique) Paperformers designs. These figures are well below my current art and design standards, but haven’t yet been replaced with new figures. As new models get put up, these will start coming down.
Update: 1 October: I added a whole bunch of second-series Paperformers today, also on the Papercraft Gaming page. These are of superior quality than the first batch, but still not up to my current standards. Still, enjoy them, and feel free to make suggestions on how to proceed from here on out with the Papercraft section!
Update: 3 October: Added another batch of second series Paperformers from another archive. These are the same quality as the ones put up Wednesday, but with some refinements on some of the pieces. Still more to come.
Update: 6 October: Yet another large batch.. I had forgotten just how many of these puppies I had actually made!
Update: 8 October: Same story as before, another back of around 20 paperformers added to the archive. Enjoy!
Protoculture is based heavily off of the title log of Harmony Gold’s legendary Robotech series as well as more than a handful of other science-fiction properties. Includes full alphabet, extended punctuation, and the Euro. Available in regular, bold, italic, bold-italic weights.
Kanno is based heavily upon the title logo for the Macross Plus OVA series and named after the lead vocalist and composer, Yoko Kanno, who made that series exceptional. Includes full alphabet, extended punctuation, euro. Includes regular, bold, italic, and bold-italic versions.
Zentran is a modern ‘technical manual’ take on the Zentreadi language that showed up in the legendary Macross (or Robotech) animated series. This version is updated from Geidi Prime’s own Zentran lettering and includes all known characters. Comes in regular and italic faces.